The Story of Tetris - Documentary about #Games Historian
The Story of Tetris - Documentary about #Games Historian
PDI Historical Compilation: The Making of Jim Henson Hour: #Games
Virtual Body Language - a book by Jeffrey Ventrella:
https://archive.org/details/VirtualBodyLanguage/ #ALife #Games
Will Wright‘s SimCity (1989) was released 30 years ago! http://socks-studio.com/2015/07/20/building-a-micropolis-simcity-in-1989/ #Games
Learning Bicycle Stunts: https://www.cc.gatech.edu/~turk/my_papers/bicycle_stunts.pdf
Darwin’s Avatars: a Novel Combination of Gameplay and Procedural Content Generation:
http://sebastianrisi.com/wp-content/papers/lessin_gecco15.pdf #ALife #ML #Games
Evolve & Conquer: Teaching evolution via an engaging video game:
http://adamilab.msu.edu/update-evolve-conquer-teaching-evolution-via-an-engaging-video-game/ #ALife #Games
Real-Time Neuroevolution in the NERO Video Game - by Kenneth Stanley (2005):
http://nn.cs.utexas.edu/downloads/papers/stanley.ieeetec05.pdf
Evolving Neural Network Agents in the NERO Video Game - by Kenneth Stanley (2005):
http://nn.cs.utexas.edu/downloads/papers/stanley.cig05.pdf
Beasts of Balance - a new kind of game: #Games #HCI #Generative
https://www.kickstarter.com/projects/sensibleobject/fabulous-beasts-a-new-kind-of-game
A tasty blend of tabletop dexterity and digital strategy. Beautiful pieces, custom hardware and super-social gameplay.
Neuroevolution in Games: State of the Art and Open Challenges - by Sebastian Risi and Julian Togelius: https://arxiv.org/pdf/1410.7326.pdf #ML #Games #ALife
Emergent Complexity via Multi-agent Competition:
https://sites.google.com/view/multi-agent-competition
Qmod - "a fun way to explore, learn and create with sustainable energy": https://myqmod.com/ #Regenerative #FFHCI #Games