"The Parable of the Horse" (Creative Computing, 1976): https://www.atariarchives.org/bcc1/showpage.php?page=24
A precursor of NASA's "H-Metaphor" (2003)?
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation: http://antoniosliapis.com/papers/explainable_ai_for_designers.pdf
Convivial Ambient Technologies: Requirements, Ontology and Design - by Patrice Caire and Leendert van der Torre: #Design #HCI #Technology
Beasts of Balance - a new kind of game: #Games #HCI #Generative
A tasty blend of tabletop dexterity and digital strategy. Beautiful pieces, custom hardware and super-social gameplay.
MUSICtable: A Map-based Ubiquitous system for Social Interaction with a digital music Collection (2005): #HCI #Music
Glove-Talk II: A Neural Network Interface Which Maps Gestures to Parallel Formant Speech Synthesizer Controls - by Sidney Fels and Geoffrey Hinton (1998):
http://www.cs.toronto.edu/~hinton/absps/glovetalkii.htm #HCI #ML
Robo Topobo - Construction kit with kinetic memory:
http://tangible.media.mit.edu/project/remixrobo-topobo/ #Generative #Robot #HCI #ALife
"Broadening the View: Human Computer Interaction & Critical Theory": https://www.cl.cam.ac.uk/events/experiencingcriticaltheory/ObristFuchs-BroadeningView.pdf #HCI #Politics
IdleBot: Exploring Non-Engaging Interaction Design in Personal Spaces: #HCI
Interactive Machine Learning: How Machines Learn Best from Humans - talk by Charles Isbell:
"For the students in the room i should say, when ever you are giving a talk you should always have at least one slides with complicated equations that you don't explain - so people know that you are smart. I have 3, so people really know i'm really really smart" - @isbellHFh