Thoughts on Tai chi for Kinect (2011): "What is powerful about the system is that it shows a digital representation of your own position on the screen in real time - visual feedback. This is placed right next to your "instructor" so you can immediately spot the difference and make the corrections both consciously and subconsciously."
"Whether or not it's good at teaching you tai chi, is almost secondary. What this system is doing is popularizing tai chi, and inspiring people, who might not otherwise do so, to 'have a go'. This game is not designed for a serious practitioner, but that is to miss the point. If these 15 minute workouts help to relax some people, then that is a benefit in itself."
"I have previously talked about how mood can be affected by posture, which is where a lot of the relaxing benefits of tai chi come from. This wired article extrapolates on this principle, to show how kinect systems, which encourage you to adopt certain postures, can in turn affect your mood. Essentially you can design games that subconsciously make you feel different ways. This has potential to be used in scientific research."
How Wii and Kinect Hack Into Your Emotions (Wired, 2010)
“Designing interaction as if we did not have any body or emotion is detrimental to what it means to be human” - Kristina Höök, Stockholm University in Sweden
Designing with the Body. Somaesthetic Interaction Design -Book by Kristina Höök (2008)
"Interaction design that entails a qualitative shift from a symbolic, language-oriented stance to an experiential stance that encompasses the entire design and use cycle"
Body and emotion - talk by Kristina Höök
Body Posture Affects Confidence In Your Own Thoughts - Ohio State University (2009)
"Sitting up straight in your chair isn't just good for your posture -- it also gives you more confidence in your own thoughts, according to a new study. Researchers found that people who were told to sit up straight were more likely to believe thoughts they wrote down while in that posture concerning whether they were qualified for a job" (via)
" A new study finding that students perform better at math while sitting with good posture could have implications for other kinds of performance under pressure."
An interesting but failed kickstarter proposed "Using motion capture & video game tech to create an online multiplayer game where you can become a real T'ai Chi master."
taichiworlds.com - Virtual characters demonstrating Tai Chi in virtual worlds. (2009)
"Whole Body Interaction is “The integrated capture and processing of human signals from physical, physiological, cognitive and emotional sources to generate feedback to those sources for interaction in a digital environment” (England 2009). Whole Body Interaction looks at the challenges of Whole Body Interaction from the perspectives of design, engineering and research methods. How do we take physical motion, cognition, physiology, emotion and social context to push boundaries of Human Computer Interaction to involve the complete set of human capabilities? Through the use of various applications the authors attempt to answer this question and set a research agenda for future work."
When the body acquires meaning: Full-Body Interaction Design - talk by Narcís Parés Cognitive Media Technologies Group
"This chapter describes research conducted to analyze and better understand what is compelling about particular body-movement-based design patterns in Nintendo Wii games, towards innovating new possibilities for social and emotional experience with movement-based games and other interactive experiences."