The inevitable volumetric future - Dan Tabar and Branislav Siles. #Games #Generative
The inevitable volumetric future - Dan Tabar and Branislav Siles. #Games #Generative
"Orchestrating Game Generation" - by @yannakakis et al: http://yannakakis.net/wp-content/uploads/2018/10/orchestrating_game_generation.pdf #ML #Generative #Games
The evolution of #Games ?
Andrew Price on how the role of #Generative workflows will grow in the 3D/#Games industry:
Why Games Do Cthulhu Wrong - The Problem with Horror #Games
3D graphics in movies and games is evolving: Just Cause 4 - Eye of the Storm Trailer:
RISE (ft. The Glitch Mob, Mako, and The Word Alive) | Worlds 2018 - League of Legends
TOP 20 Most Anticipated Games of 2019 | PS4 Xbox One PC
Fortnite now has 8.3 million concurrent players worldwide:
https://www.vg247.com/2018/11/08/fortnite-hits-concurrent-player-count-over-8-million/
"Compared to #Games, all other forms of media are now total niche markets. "Videogames" itself is now essentially just a legacy term, disguising the birth an entirely new form of media" - Samim
"Wave Function Collapse in Bad North" - talk by @OskSta: #Generative #Games
"Looking at my career I noticed that in essence I just keep building the same stool, in a widely disparate number of ways. The stool has three legs: Socialisation, Storytelling and it's the Mechanics that bring those things together. That's all." - Jordan Weisman
Jordan Weisman: Tech is not what games are about.
"Procedural Level Generation in Sure Footing" - 20min overview of techniques and ideas behind building procedural games level generation systems, scale difficulty, manage AI enemies etc. by @AIandGames @GET_TUDA_CHOPPA
"Procedural Generation For Game Jams: Faster, Better, Weirder" - talk by @mtrc :
Bored with your video game? Artificial intelligence could create new levels on the fly
World Models: "Can neural network agents dream, and learn inside of their own dream worlds?" - by David Ha & Jürgen Schmidhuber. Paper: https://arxiv.org/abs/1803.10122
Interactive Article: https://worldmodels.github.io/ #ML #Generative #Creativity #Games
Generative Design in Minecraft (GDMC), Settlement Generation Competition:
https://arxiv.org/abs/1803.09853 #Generative #Design #Games #ML
uncanny game character valley:
SEED - Imitation Learning with Concurrent Actions in 3D Games:
https://www.ea.com/seed/news/seed-imitation-learning-concurrent-actions
"Imitation Learning with Concurrent Actions in 3D Games," Harmer et al., Electronic Arts:
https://arxiv.org/abs/1803.05402