Thortspace collaborative thinking app demo, exploring the Heidegger idea space in 3D.
Thortspace collaborative thinking app demo, exploring the Heidegger idea space in 3D.
Thoughts on Tai chi for Kinect (2011): "What is powerful about the system is that it shows a digital representation of your own position on the screen in real time - visual feedback. This is placed right next to your "instructor" so you can immediately spot the difference and make the corrections both consciously and subconsciously."
"Whether or not it's good at teaching you tai chi, is almost secondary. What this system is doing is popularizing tai chi, and inspiring people, who might not otherwise do so, to 'have a go'. This game is not designed for a serious practitioner, but that is to miss the point. If these 15 minute workouts help to relax some people, then that is a benefit in itself."
"I have previously talked about how mood can be affected by posture, which is where a lot of the relaxing benefits of tai chi come from. This wired article extrapolates on this principle, to show how kinect systems, which encourage you to adopt certain postures, can in turn affect your mood. Essentially you can design games that subconsciously make you feel different ways. This has potential to be used in scientific research."
How Wii and Kinect Hack Into Your Emotions (Wired, 2010)
“Designing interaction as if we did not have any body or emotion is detrimental to what it means to be human” - Kristina Höök, Stockholm University in Sweden
Designing with the Body. Somaesthetic Interaction Design -Book by Kristina Höök (2008)
"Interaction design that entails a qualitative shift from a symbolic, language-oriented stance to an experiential stance that encompasses the entire design and use cycle"
Body and emotion - talk by Kristina Höök
Body Posture Affects Confidence In Your Own Thoughts - Ohio State University (2009)
"Sitting up straight in your chair isn't just good for your posture -- it also gives you more confidence in your own thoughts, according to a new study. Researchers found that people who were told to sit up straight were more likely to believe thoughts they wrote down while in that posture concerning whether they were qualified for a job" (via)
Math with good posture can mean better scores, study suggests (2018)
" A new study finding that students perform better at math while sitting with good posture could have implications for other kinds of performance under pressure."
Tai Chi Elements virtual training environments (2012)
An interesting but failed kickstarter proposed "Using motion capture & video game tech to create an online multiplayer game where you can become a real T'ai Chi master."
taichiworlds.com - Virtual characters demonstrating Tai Chi in virtual worlds. (2009)
#Book: Whole Body Interaction - by David England, Katherine Isbister, et.al (2011)
"Whole Body Interaction is “The integrated capture and processing of human signals from physical, physiological, cognitive and emotional sources to generate feedback to those sources for interaction in a digital environment” (England 2009). Whole Body Interaction looks at the challenges of Whole Body Interaction from the perspectives of design, engineering and research methods. How do we take physical motion, cognition, physiology, emotion and social context to push boundaries of Human Computer Interaction to involve the complete set of human capabilities? Through the use of various applications the authors attempt to answer this question and set a research agenda for future work."
When the body acquires meaning: Full-Body Interaction Design - talk by Narcís Parés Cognitive Media Technologies Group
Waggling the Form Baton: Analyzing Body-Movement-Based Design Patterns in Nintendo Wii Games, Toward Innovation of New Possibilities for Social and Emotional Experience - by Katherine Isbister
"This chapter describes research conducted to analyze and better understand what is compelling about particular body-movement-based design patterns in Nintendo Wii games, towards innovating new possibilities for social and emotional experience with movement-based games and other interactive experiences."
NationStates is a nation simulation game: https://www.nationstates.net/
Create a nation according to your political ideals and care for its people. Or deliberately oppress them. #Games #Politics
Human Settlements in a Digital Universe: The No Man’s Sky Archaeological Project: https://archaeologydataservice.ac.uk/blog/2019/09/no-mans-sky/ #Generative #Games
A public university has an official archeology program for the content of a game which generates all its content with procedural algorithms. Sisyphus and all other disillusion masochists would be very proud of these "scientists".
"Preventing the Collapse of Civilization" - talk by Jonathan Blow (2019)
DJI’s newest drone is a $499 tank meant to teach kids how to code:
https://www.theverge.com/2019/6/11/18661741/dji-robomasters-toy-tank-drone-price-specs
Shortly there will be 100s of tutorials, teaching children how to hook this impressive hardware up to ML (tensorflow, simulator, RL, etc.) and train autonomous (killer) robots.
The Story of Tetris - Documentary about #Games Historian
PDI Historical Compilation: The Making of Jim Henson Hour: #Games
Virtual Body Language - a book by Jeffrey Ventrella:
https://archive.org/details/VirtualBodyLanguage/ #ALife #Games
Will Wright‘s SimCity (1989) was released 30 years ago! http://socks-studio.com/2015/07/20/building-a-micropolis-simcity-in-1989/ #Games
Learning Bicycle Stunts: https://www.cc.gatech.edu/~turk/my_papers/bicycle_stunts.pdf
Darwin’s Avatars: a Novel Combination of Gameplay and Procedural Content Generation:
http://sebastianrisi.com/wp-content/papers/lessin_gecco15.pdf #ALife #ML #Games
Evolve & Conquer: Teaching evolution via an engaging video game:
http://adamilab.msu.edu/update-evolve-conquer-teaching-evolution-via-an-engaging-video-game/ #ALife #Games
Real-Time Neuroevolution in the NERO Video Game - by Kenneth Stanley (2005):
http://nn.cs.utexas.edu/downloads/papers/stanley.ieeetec05.pdf
Evolving Neural Network Agents in the NERO Video Game - by Kenneth Stanley (2005):
http://nn.cs.utexas.edu/downloads/papers/stanley.cig05.pdf
Beasts of Balance - a new kind of game: #Games #HCI #Generative
https://www.kickstarter.com/projects/sensibleobject/fabulous-beasts-a-new-kind-of-game
A tasty blend of tabletop dexterity and digital strategy. Beautiful pieces, custom hardware and super-social gameplay.
Neuroevolution in Games: State of the Art and Open Challenges - by Sebastian Risi and Julian Togelius: https://arxiv.org/pdf/1410.7326.pdf #ML #Games #ALife
Emergent Complexity via Multi-agent Competition:
https://sites.google.com/view/multi-agent-competition
Qmod - "a fun way to explore, learn and create with sustainable energy": https://myqmod.com/ #Regenerative #FFHCI #Games