Peck Peck's Garden
Thoughts on the Generative, Creative Economy - by Samim. In the Zin "Seeds - Issue 3":
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation: http://antoniosliapis.com/papers/explainable_ai_for_designers.pdf
Collaborative Interactive Evolution in Minecraft: http://sebastianrisi.com/wp-content/uploads/salas_gecco18.pdf Code: https://github.com/pablogps/CrowdAI/
A.I. Plays Mad Libs and the Results are Terrifying: https://towardsdatascience.com/a-i-plays-mad-libs-and-the-results-are-terrifying-78fa44e7f04e using Google BERT. #ML #Generative
Cyborg dancing: generative systems for man-machine musical improvisation - by Alice Eldridge: https://www.semanticscholar.org/paper/Cyborg-dancing-%3A-generative-systems-for-man-machine-Eldridge/a0caa01871c1754637fa39b9984e07204129aa41
One of the major motivating forces in generative art is the desire to explore uncharted spaces, to create artefacts that escape the designer’s control: to attain emergence. This paper focuses on the design of digital systems that would be suitable partners for man-machine collaborative exploration of these spaces.
Beasts of Balance - a new kind of game: #Games #HCI #Generative
A tasty blend of tabletop dexterity and digital strategy. Beautiful pieces, custom hardware and super-social gameplay.