Wiglet Hatchery Gameplay - by Jeffrey Ventrella. #ALife #Generative
Peck Peck's Garden
Wiglet Hatchery Gameplay - by Jeffrey Ventrella. #ALife #Generative
Peck Peck's Garden
Jeffrey Ventrella Explains Clusters: http://www.ventrella.com/Clusters/ #Generative
MelodyBall - by Jeffrey Ventrella (2008):
Degeneracy is the ability of elements that are structurally different to perform the same function or yield the same output, and has been shown throughout biological systems (Edelman and Gally, 2001)
Photo Wake-Up: 3D Character Animation from a Single Photo:
https://grail.cs.washington.edu/projects/wakeup/ #ML #Generative
Evolution Strategies For Technical Innovation - talk by Ingo Rechenberg. #ALife #Generative
Thoughts on the Generative, Creative Economy - by Samim. In the Zin "Seeds - Issue 3":
http://www.procjam.com/seeds/issues/3/samim.txt.html
Sonoids: Interactive Sound Synthesis Driven by Emergent Social Behaviour in the Sonic Domain: https://zenodo.org/record/1422681#.XB6QhBNKhE4 #Generative #Music
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation: http://antoniosliapis.com/papers/explainable_ai_for_designers.pdf
DeepTingle: "a text prediction and classification system trained on the collected works of the renowned fantastic gay erotica author Chuck Tingle":
https://arxiv.org/pdf/1705.03557.pdf http://www.deeptingle.net/ #ML #Generative
Collaborative Interactive Evolution in Minecraft: http://sebastianrisi.com/wp-content/uploads/salas_gecco18.pdf Code: https://github.com/pablogps/CrowdAI/
"Automated Design of Machine Bodies & Artificial Brains" - talk by Sebastian Risi (2015):
A Graph-based representation of a garden. #Design #Generative
A.I. Plays Mad Libs and the Results are Terrifying: https://towardsdatascience.com/a-i-plays-mad-libs-and-the-results-are-terrifying-78fa44e7f04e using Google BERT. #ML #Generative
Informing Artificial Intelligence Generative Techniques using Cognitive Theories of Human Creativity - by Steve DiPaola, Liane Gabora, Graeme McCaig: #ML #Generative #Creativity
https://arxiv.org/abs/1812.05556v1
Cyborg dancing: generative systems for man-machine musical improvisation - by Alice Eldridge: https://www.semanticscholar.org/paper/Cyborg-dancing-%3A-generative-systems-for-man-machine-Eldridge/a0caa01871c1754637fa39b9984e07204129aa41
One of the major motivating forces in generative art is the desire to explore uncharted spaces, to create artefacts that escape the designer’s control: to attain emergence. This paper focuses on the design of digital systems that would be suitable partners for man-machine collaborative exploration of these spaces.
nor:dyebirth - an installation, designed by tokyo-based studio nor, that constantly creates organic patterns through digitally controlled physical phenomena produced by the mixture of water, ink, and chemical substances. #ALife #Art #Generative #Robot
Beasts of Balance - a new kind of game: #Games #HCI #Generative
https://www.kickstarter.com/projects/sensibleobject/fabulous-beasts-a-new-kind-of-game
A tasty blend of tabletop dexterity and digital strategy. Beautiful pieces, custom hardware and super-social gameplay.