tag > Generative
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The world is full of objects, more or less interesting; I do not wish to add any more.
- Douglas Huebler -
"TreeGAN: Syntax-Aware Sequence Generation with Generative Adversarial Networks":
https://arxiv.org/abs/1808.07582 #ML #Generative
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"Automatic Generation of Constrained Furniture Layouts":
https://arxiv.org/abs/1711.10939v2 #ML #Generative
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High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs
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"Everybody Dance Now": https://arxiv.org/abs/1808.07371 "Method for motion transfer: given a video of a person dancing we can transfer that performance to a novel target after only a few min of the target performing standard moves". #ML #Generative
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"This painting was created by a neural network based AI" ...and many instinctively say "oh, that's amazing! Magic! Retweet!", no matter how likeable the actual art is.
In reality, this painting was created by "Congo" - a Chimpanzee:
https://en.wikipedia.org/wiki/Congo_%28chimpanzee%29Artificial Intelligence in 2018 is still 99% mythology & 1% technology.
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Video-to-Video Synthesis: https://github.com/NVIDIA/vid2vid
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Theory: 98% of what attracts the mainstream to "AI Creativity", is precisely the "no human required, made by an autonomous entity" narrative. In many ways, the AI story appeals to the same kind of people that believe in angels & spirits - just with a scientism flavour.
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Autodesk Generative Design First Look:
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"Creative AI? Combining Knowledge, Learning & Control for Expressive 3d Modelling" - talk by Marie-Paule Cani. #Generative #ML
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Evolutionary Computation Bestiary: https://fcampelo.github.io/EC-Bestiary/ "A bestiary of evolutionary, swarm and other metaphor-based algorithms" #Generative #Evolution
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The Machine Folk Session "is a community website dedicated to folk music generated by, or co-created with, machines" - by @boblsturm & friends: https://themachinefolksession.org/
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The nature of knowledge is fractal: The closer you get, the more you'll find.
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"Talking Face Generation by Adversarially Disentangled Audio-Visual Representation": https://arxiv.org/abs/1807.07860v1 https://liuziwei7.github.io/projects/TalkingFace
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Generative Storytelling: "We require a fractalline narrative that works at multiple levels of interests and concerns".
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Proceduralism and Deep Learning - talk by Anastasia Opara
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Factorsynth is a new kind of musical tool. It uses machine learning techniques to decompose any input sound into a set of temporal and spectral elements:
https://www.jjburred.com/software/factorsynth/index.html -
The Sound of Pixels: "Given a video of a musical performance, CSAIL’s deep-learning system can make individual instruments louder or softer": http://news.mit.edu/2018/ai-editing-music-videos-pixelplayer-csail-0705 http://sound-of-pixels.csail.mit.edu/ #ML #Generative #Music
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"Procedural Level Generation in Sure Footing" - 20min overview of techniques and ideas behind building procedural games level generation systems, scale difficulty, manage AI enemies etc. by @AIandGames @GET_TUDA_CHOPPA
