tag > Generative
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If you find current generative media developments confusing (deepfakes, HQ generative music, etc.), you'll be truly confused by the mid 2020s when computational & biological generative systems start to heavily intertwingle. Better start to cultivate a meditation practice today.
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"A Style-Based Generator Architecture for Generative Adversarial Networks":
https://arxiv.org/abs/1812.04948 #Generative #ML -
A while back, got to contribute a tiny bit to an upcoming book by MIT researchers around the topic of Co-Creating media with groups of people and algorithms. Just got to check the draft and happy it turned out really fascinating. Should be out in 2019.
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Computational Anthropomorphism:
https://www.researchgate.net/publication/309739625_Computational_Model_of_Anthropomorphism_for_Human-Robot_Interaction #ML #Generative #Art
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"Live Sketch: Video-driven Dynamic Deformation of Static Drawings": http://www.juew.org/publication/livesketch_CHI2018.pdf
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"Global-to-Local Generative Model for 3D Shapes": http://vcc.szu.edu.cn/file/upload_file/image/research/att201809231254/G2L.pdf
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Notes on the Synthesis of ML and Generative Architectural Design:
http://fresheyes.ksteinfe.com/background.html
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BUILD IT! - Talk by Kat Park: #Architecture #Generative
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The inevitable volumetric future - Dan Tabar and Branislav Siles. #Games #Generative
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"Reaction-diffusion displacement map, rendered in Octane" - by Cornus Ammonis:
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A Creative Evolutionary Design System - by Fabio Galicia: #Generative #Design
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Peculiar how much energy is going into questions around AI Agency & rights. Its comedic if you consider how little agency/rights we attribute to all forms of animals & plants around us, that arguably are much more intelligent, creative & essential than any piece of AI code.
An in-depth article about the legal implications of AI generated art:
https://itsartlaw.com/2018/11/26/welcome-to-the-machine/ -
Mutator VR Exhibition by William Latham: #Generative #Art #ALife
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Karl Sims - Virtual creatures: #Generative #ALife
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"Orchestrating Game Generation" - by @yannakakis et al: http://yannakakis.net/wp-content/uploads/2018/10/orchestrating_game_generation.pdf #ML #Generative #Games
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"IGNOR: Image-guided Neural Object Rendering":
http://niessnerlab.org/projects/thies2018ignor.html #ML #Generative -
Polyworld: Using Evolution to Design Artificial Intelligence (2007, by Larry Yaeger) - talk by Virgil Griffith
This presentation is about a potential shortcut to artificial intelligence by trading mind-design for world-design using artificial evolution. Evolutionary algorithms are a pump for turning CPU cycles into brain designs. With exponentially increasing CPU cycles while our understanding of intelligence is almost a flat-line, the evolutionary route to AI is a centerpiece of most Kurzweilian singularity scenarios. This talk introduces the Polyworld artificial life simulator as well as results from our ongoing attempt to evolve artificial intelligence and further the Singularity. Polyworld is the brain child of Apple Computer Distinguished Scientist Larry Yaeger, who remains the primary developer of Polyworld:
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Andrew Price on how the role of #Generative workflows will grow in the 3D/#Games industry:
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Selling property in latent spaces is a fascist agenda.
Generative IP is end stage madness.
