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With every layer of abstraction we stack on-top of reality in the name of convenience, the experiential quality of reality tends to diminish. Or as Marshal McLuhan observed 50y ago "Augmentation leads to Amputation".
Promoted by my remarks on twitter: "I'm amazed how popular "Moving Atoms via Bits" has become in the US. Everyone seems to constantly Order Food (Doordash), Order Cars (Uber), Order Stuff (Amazon), even Order Sex (Tinder) - all payed cashless (Paypal). The resulting reduction of human contact & experience is radical."
Question from twitter: "What if the digital encounters create more opportunities for physical/in person contacts & experiences?"
Answer from Vakibs: Unless the contact with the same person repeats itself in a regular and predictable manner, it doesn’t help at all. The whole point of the virtualization services is that they abstractify the human out. What remains is just a shell, that can be fit on top of anybody.
A succinct summary of our glorious digital services economy
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It is fascinating to think about how computing and human-computer-interaction paradigms have been completely dominated by WEIRD cultures ("Western, Educated, Industrialised, Rich & Democratic"). With the rapid globalisation of the internet, this monoculture is starting to break.
WEIRD ("Western, Educated, Industrialised, Rich & Democratic") make up only 12% of global population. As their economic and technological dominance fades (yet not the attached ego), incumbent non-weird players are more quickly meeting the needs of the next 4 billion coming online
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"From Self to Nonself: The Nonself Theory" - by Yung-Jong Shiah:
https://www.frontiersin.org/articles/10.3389/fpsyg.2016.00124/full"The Process of Self-Cultivation and the Mandala Model of the Self" - by Meiyao Wu:
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5259693/#!po=2.94118These are great reads! I will draw from this next year, when writing a few pieces outlining a self-cultivation theory/praxis of human computer interaction, as third path beyond augmentation and automation.
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The most productive and enjoyable discussions I have about design & technology - are about gardening.
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Less Pace of Innovation -
More Innovation of Pace. -
"Live Sketch: Video-driven Dynamic Deformation of Static Drawings": http://www.juew.org/publication/livesketch_CHI2018.pdf
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"Global-to-Local Generative Model for 3D Shapes": http://vcc.szu.edu.cn/file/upload_file/image/research/att201809231254/G2L.pdf
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What is your favorite Serendipity Amplification Strategy?
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Cognitive Semiotics - Multidisciplinary Journal on Meaning and Mind (2009):
https://www.degruyter.com/downloadpdf/j/cogsem.2009.5.issue-fall2009/cogsem.2009.5.fall2009.1/cogsem.2009.5.fall2009.1.pdf
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"Any object sufficiently well contemplated generates a corresponding organ of perception" - Goethe
Wenn ihr’s nicht fühlt, ihr werdet’s nicht erjagen - Goethe, Faust I
(If you don’t feel it, you won’t catch it) -
The Principles of Psychology - William James (1890): #Mindful
https://psychclassics.yorku.ca/James/Principles/prin9.htm https://ebooks.adelaide.edu.au/j/james/william/principles/chapter19.html
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Random Collection #Mindful Links:
From Self to Nonself: The Nonself Theory:
https://www.frontiersin.org/articles/10.3389/fpsyg.2016.00124/fullThe Art of Self-Care: Vitalizing Practices of Mindfulness and Qigong: https://www.slideshare.net/colleenloehr1/the-art-of-selfcare-vitalizing-practices-of-mindfulness-and-qigong
Happiness Workshop I: What Happiness Is and What' Happiness Isn't: https://www.slideshare.net/michael_mascolo/Happiness-Workshop-I
Cengzi’s Commentaries on the Great Learning & the Nei-yeh: http://donlehmanjr.com/China/nei-yeh/nei-yeh%2030.htm
Nicely done Video by http://www.janet-lau.com/
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LESS Augmentation (Attempt to overcome the current limitations of the human body/mind)
MORE Self-Cultivation (Process of continuously reflecting upon, elaborating & putting into practice the values & meanings that guide our actions in the world)