"On Designing for the Aging User" - by @oulasvirta : https://blogs.aalto.fi/userinterfaces/2016/10/24/on-designing-for-the-aging-user/
"On Designing for the Aging User" - by @oulasvirta : https://blogs.aalto.fi/userinterfaces/2016/10/24/on-designing-for-the-aging-user/
Breeze: Sharing Biofeedback Through Wearable Technologies:
A Trip to the Moon: Personalized Animated Movies for Self-reflection:
The Breathing Room
An interactive immersive environment that uses impulse radar technology by XeThru Novelda to create a dynamic interaction between space (environment) and the human respiratory system (body). The Breathing Room enables the participant to synchronize its natural breathing pattern to the manipulation of space. The architecture of the space consists of ‘living hinge´ panels, that through their unique CNC cut pattern enable the wooden panels to morph in three dimensions. The installation uses the multiple features (speed, accuracy, material penetrability) of the radar technology to create a bio-friendly environment that enhances relaxation and contemplation. #HCI #Mindful
Wall++: Room-Scale Interactive and Context-Aware Sensing: #HCI
Demonstrating Reality-Based Information Retrieval:
Dynamic Brushes: Extending Manual Drawing Practices with Artist-Centric Programming Tools
Feeling Speech on the Arm
Having an animated coffee with a group of chatbots from the 19th century:
ElasticVR: Providing Multi-level Active and Passive Force Feedback in Virtual Reality Using Elasticity
Infusing CuddleBits with Emotion: Build your Own and Tell Us About it
Punching Empathy into Yourself and Others: Subversive Transformation of Hostility
Ambient: Facial Thermal Feedback in Remotely Operated Applications
CHI 2018 Demonstrations Teaser
Computational Rationality I - a Lecture at Aalto University by Antti @oulasvirta:
https://www.slideshare.net/oulasvir/computational-rationality-i-a-lecture-at-aalto-university-by-antti-oulasvirta #HCI
A Unified Tool for the Education of Humans and Machines - by @PatrickHebron :
https://medium.com/@PatrickHebron/a-unified-tool-for-the-education-of-humans-and-machines-63bd7d271e6f #HCI #ML #Design
"Computational Modeling of Cognition and Behavior" - a #Book by Simon Farrell: #HCI
https://www.amazon.de/Computational-Modeling-Cognition-Behavior-Farrell/dp/1107525616
La Tabla: a magical table—put things on it and they come to life: http://tablaviva.org/ #HCI
Designing Layouts with Combinatorial Optimization: https://github.com/johnhw/computationalchi2017/blob/final/optimization/layout_optimization.ipynb #HCI #ML
The interactive evolutionary algorithm in Nintendo Wii Mii Creator:
#ML #Evolution #Generative #HCI
"The Nintendo Wii Mii Creator application works either by manual editing of face and body features, or by an interactive evolutionary algorithm (Takagi, 2001, "Interactive Evolutionary Computation: Fusion of the Capabilities of {EC} Optimization and Human Evaluation"; Dawkins, 1986, "The Blind Watchmaker)), shown here. The evolutionary algorithm is accessed by choosing "Start from a lookalike". The user is presented with a large random population of faces, and chooses a favourite from them. A new (smaller) population of faces is created by the system, by mutating the current face (random changes to the face's features). Then the user chooses again, and this process loops. Gradually the user explores "face space" (Caldwell and Johnston, 1991, "Tracking a criminal suspect through face-space with a genetic algorithm") and hopefully finds the desired face."
"From Computing Machinery to Interaction Design" - by Terry Winograd, 1997:
http://hci.stanford.edu/~winograd/papers/acm97.html #HCI
"In the next 50 years, the increasing importance of designing spaces for human communication and interaction will lead to expansion in those aspects of computing that are focused on people, rather than machinery." - Winograd
"AI and HCI: Two Fields Divided by a Common Focus" (2009):
https://pdfs.semanticscholar.org/e22b/e3642660d6a779e477124cae7cbfdfa5b0a5.pdf
Although AI and HCI explore computing and intelligent behavior and the fields have seen some crossover, until recently there was not very much. This article outlines a history of the fields that identifies some of the forces that kept the fields at arm’s length.
AI was generally marked by a very ambitious, long-term vision requiring expensive systems, although the term was rarely envisioned as being as long as it proved to be, whereas HCI focused more on innovation and improvement of widely used hardware within a short time scale. These differences led to different priorities, methods, and assessment approaches. A consequence was competition for resources, with HCI flourishing in AI winters and moving more slowly when AI was in favor. The situation today is much more promising, in part because of platform convergence: AI can be exploited on widely used systems.
Creative Writing with a Machine in the Loop: Case Studies on Slogans and Stories:
https://homes.cs.washington.edu/~ansross/papers/iui2018-creativewriting.pdf
As the quality of natural language generated by artifcial intelligence systems improves, writing interfaces can support interventions beyond grammar-checking and spell-checking, such as suggesting content to spark new ideas. To explore the possibility of machine-in-the-loop creative writing, we performed two case studies using two system prototypes, one for short story writing and one for slogan writing. Participants in our studies were asked to write with a machine in the loop or alone (control condition).
The UX of AI: Using Google Clips to understand how a human-centered design process elevates artificial intelligence: https://design.google/library/ux-ai/ #HCI #ML
“Designing, Prototyping and Evaluating Digital Mindfulness Applications: A Case Study of Mindful Breathing for Stress Reduction” #HCI #Biofeedback #Mindful:
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5489711/