#Comment: Fun work by Jenova Chen and team, remixing and adapting the Studio Ghibli look'n'feel for interactive media. I wonder why digital content creators keep fetishizing nature in their works? Isn't it bit oxymoronic to be sitting in-front of a glowing rectangle (screen) for countless hours, immersed in a poor simulation of being in nature - instead of actually being in nature?
"Here, we show, based on an analysis of 28,354 datasets, that highly motivated players of the online multiplayer real‐time strategy game StarCraft2 indeed respond later to timed events when they are distracted by other tasks during the interval."
"We've put a Spot in an art gallery, mounted it with a .68cal paintball gun, and given the internet the ability to control it. We're livestreaming Spot as it frolics and destroys the gallery around it. Spot's Rampage is piloted by YOU! Spot is remote-controlled over the internet, and we will select random viewers to take the wheel."
"Soon after the opening of its pharmaceutical subsidiary, Umbrella began developing biological weaponry for militaries across the world as part of a worldwide conspiracy to accumulate deadly viruses directly prohibited by the 1972 Biological Weapons Convention. Umbrella Pharmaceuticals was able to cover this by researching vaccines for the same viruses. Umbrella's true goal was not, in fact, a capitalistic urge for monopolisation of a lucrative industry, but eugenics."
A collection of interactive explorable explanations of complex systems in biology, physics, mathematics, social sciences, epidemiology, ecology and other fields.
"In library and information science (LIS), we seek to understand the nature, organization, and use of information in life. Scholarship, to this end, has been unevenly distributed. Research has predominantly focused on academic or professional contexts, which are a narrow slice of the human experience. There are a minority of studies of information phenomena within everyday situations, and only a few about the universally cherished realm of leisure. As a result, theoretical insights about the engagement with information are unduly narrow and rational in character, and information provision to everyday life and leisure settings may fall short of potential. To broaden understanding and to better serve leisure audiences, I am exploring information phenomena in the context of serious leisure (Stebbins, 2001). To organize my research career, I draw upon the Serious Leisure Perspective (SLP), a grounded theory of leisure introduced in 1973 by sociologist Robert A. Stebbins. Serious leisure is the systematic pursuit of, "an activity that participants find so substantial and interesting that, in the typical case, they launch themselves on a leisure career centered on acquiring and expressing its special skills, knowledge, and experience" (Stebbins, 1992, p. 3)."