tag > Games
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Sky: Children of the Light - Launch Trailer - Nintendo Switch
#Comment: Fun work by Jenova Chen and team, remixing and adapting the Studio Ghibli look'n'feel for interactive media. I wonder why digital content creators keep fetishizing nature in their works? Isn't it bit oxymoronic to be sitting in-front of a glowing rectangle (screen) for countless hours, immersed in a poor simulation of being in nature - instead of actually being in nature?
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Voice AI is scary good now. Video game actors hate it
A new ‘Witcher 3’ mod uses tech that’s ethically questionable and what one actor calls “utterly soulless.” But can anything be done about it?
#Comment: My talk "Automating Creativity Why?" (2018) and accompanying text seems more relevant than ever.
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Studying how attention affects time perception, using StarCraft 2
"Here, we show, based on an analysis of 28,354 datasets, that highly motivated players of the online multiplayer real‐time strategy game StarCraft2 indeed respond later to timed events when they are distracted by other tasks during the interval."
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Are we having fun yet? - Card from Steve Jackson's "Illuminati" Game (1994)
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"We've put a Spot in an art gallery, mounted it with a .68cal paintball gun, and given the internet the ability to control it. We're livestreaming Spot as it frolics and destroys the gallery around it. Spot's Rampage is piloted by YOU! Spot is remote-controlled over the internet, and we will select random viewers to take the wheel."
More infos: Robot War Dog Company objects to their Robot War Dogs being called War Dogs
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BY ORDER OF THE OVERSEER COUNCIL
The following document is Level 4/CN-1210 classified.
Any attempt to access the following document without a Level 4/
CN-1210 authorization will be recorded, and the viewer executed..
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Verifying identity, please align your sight to the centre of the picture.
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No visual reaction detected, please enter your Level 4/CN-1210 security verification.
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Verified. Primary memetic kill agent deactivated.
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Welcome. You are now viewing: SCP-CN-1210
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A brief look at the wonderfully strange and peaceful world of Kevin Wacknov
Psychic Tools with the Mind Body Tool
Body Mind Spirit Exercise App
Crown Chakra Balancing Video -- 2 Minutes
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Umbrella Corporation (Resident Evil)
"Soon after the opening of its pharmaceutical subsidiary, Umbrella began developing biological weaponry for militaries across the world as part of a worldwide conspiracy to accumulate deadly viruses directly prohibited by the 1972 Biological Weapons Convention. Umbrella Pharmaceuticals was able to cover this by researching vaccines for the same viruses. Umbrella's true goal was not, in fact, a capitalistic urge for monopolisation of a lucrative industry, but eugenics."
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Illuminati: New World Order - a card game by Steve Jackson Games (1994)
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A collection of interactive explorable explanations of complex systems in biology, physics, mathematics, social sciences, epidemiology, ecology and other fields.
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Information Phenomena in Serious Leisure - Research by Jenna Hartel
Serious Leisure Perspective (SLP) "In library and information science (LIS), we seek to understand the nature, organization, and use of information in life. Scholarship, to this end, has been unevenly distributed. Research has predominantly focused on academic or professional contexts, which are a narrow slice of the human experience. There are a minority of studies of information phenomena within everyday situations, and only a few about the universally cherished realm of leisure. As a result, theoretical insights about the engagement with information are unduly narrow and rational in character, and information provision to everyday life and leisure settings may fall short of potential. To broaden understanding and to better serve leisure audiences, I am exploring information phenomena in the context of serious leisure (Stebbins, 2001). To organize my research career, I draw upon the Serious Leisure Perspective (SLP), a grounded theory of leisure introduced in 1973 by sociologist Robert A. Stebbins. Serious leisure is the systematic pursuit of, "an activity that participants find so substantial and interesting that, in the typical case, they launch themselves on a leisure career centered on acquiring and expressing its special skills, knowledge, and experience" (Stebbins, 1992, p. 3)."
