"Technology in Search of a Problem" is a horrible starting point for developing meaningful and valuable innovations.
"Technology in Search of a Problem" is a horrible starting point for developing meaningful and valuable innovations.
Somebody on twitter:
"As humans don't understand death, they can't value life"
My reply:
You don't have to (fully) understand something, in order to value it.
Landscapes do not possess any intrinsic perceptual qualities, these are generated by experience in living beings.
Touchscaping – Ecological Audiovisual Performance:
https://www.agapea.si/en/projects/toucscaping #FFHCI #Art #Ideas
Touchscaping is an intra-active living sculpture, in which the artist interacts with a nest of earthworms. A system of sensors transfers the touch from this interaction into sound and visuals.
Fundamental Attribution Error: https://en.wikipedia.org/wiki/Fundamental_attribution_error
In any endeavour, failures are inevitable. It's the rate of recovery from failures that defines success.
If you find current generative media developments confusing (deepfakes, HQ generative music, etc.), you'll be truly confused by the mid 2020s when computational & biological generative systems start to heavily intertwingle. Better start to cultivate a meditation practice today.
Every time yet another (A.I) Researcher makes bold claims about the nature of Creativity, laughter can be heard coming from Arthur Koestler's grave.
With every layer of abstraction we stack on-top of reality in the name of convenience, the experiential quality of reality tends to diminish. Or as Marshal McLuhan observed 50y ago "Augmentation leads to Amputation".
Promoted by my remarks on twitter: "I'm amazed how popular "Moving Atoms via Bits" has become in the US. Everyone seems to constantly Order Food (Doordash), Order Cars (Uber), Order Stuff (Amazon), even Order Sex (Tinder) - all payed cashless (Paypal). The resulting reduction of human contact & experience is radical."
Question from twitter: "What if the digital encounters create more opportunities for physical/in person contacts & experiences?"
Answer from Vakibs: Unless the contact with the same person repeats itself in a regular and predictable manner, it doesn’t help at all. The whole point of the virtualization services is that they abstractify the human out. What remains is just a shell, that can be fit on top of anybody.
A succinct summary of our glorious digital services economy
It is fascinating to think about how computing and human-computer-interaction paradigms have been completely dominated by WEIRD cultures ("Western, Educated, Industrialised, Rich & Democratic"). With the rapid globalisation of the internet, this monoculture is starting to break.
WEIRD ("Western, Educated, Industrialised, Rich & Democratic") make up only 12% of global population. As their economic and technological dominance fades (yet not the attached ego), incumbent non-weird players are more quickly meeting the needs of the next 4 billion coming online
The most productive and enjoyable discussions I have about design & technology - are about gardening.
Less Pace of Innovation -
More Innovation of Pace.
What is your favorite Serendipity Amplification Strategy?
"Any object sufficiently well contemplated generates a corresponding organ of perception" - Goethe
Wenn ihr’s nicht fühlt, ihr werdet’s nicht erjagen - Goethe, Faust I
(If you don’t feel it, you won’t catch it)
LESS Augmentation (Attempt to overcome the current limitations of the human body/mind)
MORE Self-Cultivation (Process of continuously reflecting upon, elaborating & putting into practice the values & meanings that guide our actions in the world)
"describe" rather than "explain"
Thoughts expressed by Martina Huynh in a talk at thingsCon 2018 in Amsterdam